- 13 of 13exact cells matched bitwise by the Python-to-C++ port, and 12 of 12 compressed
- 2,345of 2,345 rank-one checks held across shuffled batch compositions
- 484of 484 ranked lists matched against an independent implementation
Bit-for-bit parity for a native port
A rewrite or a kernel patch that changes one output bit invalidates every parity result above it, so I made bit-for-bit reproducibility ActiveKV's release standard. The exact BF16 path passes only when its output is bit-identical to fully resident attention. To make that reachable, I had the paged-attention kernel patched to emit its log-sum-exp statistic, so attention computed over on-card and host-resident history merges exactly. For parity runs, a validation switch makes the variable 4-bit GEMM reductions deterministic, and the release build is bit-identical to it with the switch off.
I wrote the parity doctrine, and its first rule is that I run the reference twice before trusting a bitwise gate.
A non-deterministic baseline fails against itself.
The exact and compressed paths are each judged against their own references; the compressed tier is lossy by design, and I draw no causal conclusions across modes. Parity never removes a guard: when the rewrite refused work the original allowed, I proved the guard right before anything changed.
During release consolidation, one merge broke the standard anyway. See Proving a rewrite is the same system.
The same ranking whatever else is in the batch
In the Capabilities model, an agent asking which tool to call must get the same ranking whatever else is in the batch, so I treated determinism as correctness. The batched CUDA decoder passed 12 of 12 bit-identity gates.
Quantisation to NVFP4 takes about 15 seconds and is byte-identical on re-run, so a rebuilt model can be compared with the one it replaces. See Bit-identical across batch compositions.
Every GPU result checkable on a CPU
In the Inference Fabric I wanted every GPU result checkable on a CPU, and every run replayable. The method behind the kernels is on CPU reference implementations and GPU equivalence testing.